martes, 26 de abril de 2011

miércoles, 6 de abril de 2011

Tanky DPS change - Internal Experiment

De los foros oficiales:

Hey all,

We're currently experimenting with some heavy-handed changes to Fighters internally. I wanted to share those here to show you what we're working on right now - obviously, this isn't confirmed as going in or not yet;

* Reduce base damage on AD abilities significantly: We're starting at about 30%, though this will change based on the character and ability.

* Increase AD ratios of abilities massively: Using bonus AD ratios up into the 2.0, 2.5 or 3.0 range is seeming like the right number. The price of AD (and its lack of multiplicative statistics working on abilities) means these ratios need to be very high to ever hope to encourage offense at all.

* Adding better pure AD itemization to support the above: Basically, Fighters don't have good offensive options outside of Yomuu's and Bloodthirster (which is hard to justify give the current numbers on their stuff), so we want to improve the ~2k gold range for them.

We're starting off with Renekton as a test bed, since he's the best analog to an AD "caster" (most of his damage comes via abilities, not auto-attacks) and seeing how this feels. We do expect defense to still be built on Fighters, since they're melee and need it, but I'd like to get the balance better, or allow choice in damage/defense that's meaningful.

Suerte que no tenemos a ningún Renekton por ahora, ja! Miedo me dan esta gente... una de dos, o la mitad de champs se vuelven op, o la mitad de champs quedan inservibles, cómo si lo estuviera viendo ya! Aunque con la reducción del 30% de daño base... bueno habrá que ver cómo lo resuelven.

Have Fail & Good Loose!